Projects
Unannounced Title (In Development) Bend Studio
C++, Photoshop, Illustrator
-
UI Systems Lead, responsible for identifying and planning
improvements and innovations in UI
- Design and implementation of key UI functionality
-
Cross-discipline prototying and implementation of UI for key
systems
Unannounced Title (In Development) Naughty Dog
C++, Illustrator, JavaScript, FreeType
-
Design and implementation of SVG renderer and asset pipeline.
DAYS GONE PC (2021) Bend Studio
UE4, C++, Photoshop, Illustrator, FontLab
- Design and implementation of key menu systems
- Design and implementation of contextual action replacement
-
Accessibility advocate, designed and implemented accessibility
options and alternate input modes
DAYS GONE (2019) Bend Studio
UE4, C++, Photoshop, Illustrator, FontForge
- Design and implementation of key menu systems
-
Accessibility advocate, designed and implemented accessibility
options for subtitles, color vision imparement and touch controls
- Designed and implemented DLC menu systems
-
Improved and juiced most existing UI elements and systems prior to
launch
Convoy Planning & Highway Regulation
Software Development Division
JBoss WildFly, Java 8, Java EE 7, JSP, EJB3, Microsoft SQL Server,
HTML, CSS, JavaScript
- Engineered enterprise software design
-
Distilled system requirements and customer requests into user
stories
-
Authored software design documentation, project bids and metrics
reports
Untitled Tank Combat Game (In Development) Army Game Studio
UE4, C++, Photoshop, Illustrator
-
Designed UX for core menu system, user onboarding and vehicle
customization
- Created UI for core menu system and vehicle selection
SOCOM Convoy Simulator Army Game Studio
UE4, C++, Photoshop, Illustrator
-
Full implementation of mounted weapon pawn (UI, input, cameras,
weapon slot, etc.)
-
Created low-level netcode interop between UE4 and custom motion
platform hardware
America's Army Virtual Platform 4 Army Game Studio
UE4, C++, Photoshop, Illustrator
- UX design and UI creation
- Core systems design and implementation
Air Force Video Creation Tool Army Game Studio
UE3, C++, UnrealScript, Scaleform, AS3, Photoshop, Illustrator,
Flash
- Full UX redesign and UI rewrite
- Core systems design and implementation
BitDungeon II The Game Studio
AS3
-
Created build, packaging and Steam deployment process for Mac
- Integrated SteamWorks
Various Army Trainers & Simulations Army Game Studio
UE3, Unity, C++, UnrealScript, Scaleform, AS3, AS2, Photoshop,
Illustrator, Flash, Premiere
- UX design and UI creation
- Gameplay programming
- Systems design and implementation
America's Army Virtual Platform 3 Army Game Studio
UE3, C++, UnrealScript, Scaleform, AS3, AS2, Photoshop, Illustrator,
Flash
- Full UX design and UI creation
- Core systems design and implementation
- External hardware integration
America's Army 3 Army Game Studio
UE3, C++, UnrealScript, Scaleform, AS2, Photoshop, Illustrator,
Flash
-
UI creation (main menu, scoreboard, multi-level menus pulling data
from goarmy.com)
America's Army 2 Army Game Studio
UE2, Maya, Photoshop
-
Static mesh creation (rocks, cranes, debris, impact craters, etc.)
-
Geospecific world creation (New York harbor, middle-eastern
villages)
Disposable Mesh Network Prototype Integration Facility
C++
- Programmed networked motion and climate sensors
Apache Rotor Coupling Retrofit
Prototype Integration Facility
SolidWorks
- Created part models
- Printed prototypes using 3D printing and stereo lithography