Projects
          
            
              Unannounced Title (In Development) Bend Studio
            
            C++, Photoshop, Illustrator
            
              - 
                UI Systems Lead, responsible for identifying and planning
                improvements and innovations in UI
              
- Design and implementation of key UI functionality
- 
                Cross-discipline prototying and implementation of UI for key
                systems
              
              Unannounced Title (In Development) Naughty Dog
            
            C++, Illustrator, JavaScript, FreeType
            
              - 
                Design and implementation of SVG renderer and asset pipeline.
              
              DAYS GONE PC (2021) Bend Studio
            
            
              UE4, C++, Photoshop, Illustrator, FontLab
            
            
              - Design and implementation of key menu systems
- 
                Design and implementation of contextual action replacement
              
- 
                Accessibility advocate, designed and implemented accessibility
                options and alternate input modes
              
DAYS GONE (2019) Bend Studio
            
              UE4, C++, Photoshop, Illustrator, FontForge
            
            
              - Design and implementation of key menu systems
- 
                Accessibility advocate, designed and implemented accessibility
                options for subtitles, color vision imparement and touch
                controls
              
- Designed and implemented DLC menu systems
- 
                Improved and juiced most existing UI elements and systems prior
                to launch
              
              Convoy Planning & Highway Regulation
              Software Development Division
            
            
              JBoss WildFly, Java 8, Java EE 7, JSP, EJB3, Microsoft SQL Server,
              HTML, CSS, JavaScript
            
            
              - Engineered enterprise software design
- 
                Distilled system requirements and customer requests into user
                stories
              
- 
                Authored software design documentation, project bids and metrics
                reports
              
              Untitled Tank Combat Game (In Development)
              Army Game Studio
            
            UE4, C++, Photoshop, Illustrator
            
              - 
                Designed UX for core menu system, user onboarding and vehicle
                customization
              
- Created UI for core menu system and vehicle selection
              SOCOM Convoy Simulator Army Game Studio
            
            UE4, C++, Photoshop, Illustrator
            
              - 
                Full implementation of mounted weapon pawn (UI, input, cameras,
                weapon slot, etc.)
              
- 
                Created low-level netcode interop between UE4 and custom motion
                platform hardware
              
              America's Army Virtual Platform 4 Army Game Studio
            
            UE4, C++, Photoshop, Illustrator
            
              - UX design and UI creation
- Core systems design and implementation
              Air Force Video Creation Tool Army Game Studio
            
            
              UE3, C++, UnrealScript, Scaleform, AS3, Photoshop, Illustrator,
              Flash
            
            
              - Full UX redesign and UI rewrite
- Core systems design and implementation
BitDungeon II The Game Studio
            AS3
            
              - 
                Created build, packaging and Steam deployment process for Mac
              
- Integrated SteamWorks
              Various Army Trainers & Simulations Army Game Studio
            
            
              UE3, Unity, C++, UnrealScript, Scaleform, AS3, AS2, Photoshop,
              Illustrator, Flash, Premiere
            
            
              - UX design and UI creation
- Gameplay programming
- Systems design and implementation
              America's Army Virtual Platform 3 Army Game Studio
            
            
              UE3, C++, UnrealScript, Scaleform, AS3, AS2, Photoshop,
              Illustrator, Flash
            
            
              - Full UX design and UI creation
- Core systems design and implementation
- External hardware integration
              America's Army 3 Army Game Studio
            
            
              UE3, C++, UnrealScript, Scaleform, AS2, Photoshop, Illustrator,
              Flash
            
            
              - 
                UI creation (main menu, scoreboard, multi-level menus pulling
                data from goarmy.com)
              
              America's Army 2 Army Game Studio
            
            UE2, Maya, Photoshop
            
              - 
                Static mesh creation (rocks, cranes, debris, impact craters,
                etc.)
              
- 
                Geospecific world creation (New York harbor, middle-eastern
                villages)
              
              Disposable Mesh Network Prototype Integration Facility
            
            C++
            
              - Programmed networked motion and climate sensors
              Apache Rotor Coupling Retrofit
              Prototype Integration Facility
            
            SolidWorks
            
              - Created part models
- 
                Printed prototypes using 3D printing and stereo lithography