Hi everyone! Today’s guide will be on the scale-tipping tactician, Robin.
Stat | Value |
---|---|
HP | 898 |
Str | 109 |
Mag | 169 |
Skl | 142 |
Spe | 92 |
Lck | 71 |
Def | 64 |
Res | 182 |
Robin has a bit of an interesting statline. Their Luck, Defense, and Speed are pretty pitiful, but their Resistance, Magic, and Skill are fantastic. Their Strength is also pretty decent, making them the only viable Topsy-Turvy mage. His high Skill works incredibly well with his C1
as well, but more on that later.
Never
None
Solidarity: Increases Vanguard’s damage when paired up as a Support unit
Mag/Res/Luck (+5 if A/A+, otherwise +3)
C1
(Uncharged-49% charge): Robin conjures a small amount of purple energy around them, dealing a very, very small amount of damage. This attack is literally useless.
C1
(50%-99%): Robin shoots a ball of energy forward, damaging and exposing the stun gauge of every enemy hit. This move is decent enough if you can’t get a max charge for whatever reason (like 1v1ing an officer with no trash around). However, you really want to fully charge C1
if at all possible.
C1
(100%): Robin conjures a large pillar of light and fires an energy wave through it which then travels over a long distance. This attack exposes a yellow stun gauge on all enemies hit. This combo is one of the best C1
s in the entire game. It charges very fast due to all of Robin’s attacks being AoE. It is an exceptional crowd clearer. And, most importantly, it gives Robin the ability to destroy any officer that they come across.
C2
: Robin calls down fire in a small area which then explodes, launching enemies hit. It’s an ok launcher, but I’ve never really found it necessary.
C3
: Robin calls in some wind around them, and fires a wide arc of wind forward a moderate distance. This combo doesn’t do a whole lot of damage, but it is pretty great at clearing trash to charge your C1
.
C4
: Robin conjures a ball of lightning in front of them, and after a few seconds shoots a thin bolt of lightning forward. This combo is… ok. It’s a little too narrow to be a better crowd clearer than C3
, and the damage isn’t quite high enough to do a lot to officers, like C5
and C6
. It’s not a bad combo by any means, but it struggles to stand out compared to their other combos.
C5
: Robin conjures a dome of dark energy that bounces enemies around inside it, and then explodes. This is the best officer killer in Robin’s kit, as their basic string before this launches enemies, allowing C5
to continue the juggle.
C6
: Robin calls down rays of light in the surrounding area before finishing with a giant light ray in front of them. This is a great combo for when you can’t choose between clearing crowds or killing officers- just use C6
and do both. High damage in a high area, can’t ask for a whole lot more than that.
You’re pretty much just loading up on Strong skills. I, V, and VI are your strongest, and of course Rainstorm is there too. Robin makes a great Pair Up buddy, but they’re also a crit machine, so take whichever you prefer. Robin is the best option for a Topsy-Turvy tome (which I think will only be reinforced by the DLC). However, their Magic is significantly higher than their Strength, so if you want to stick with a magic based build take whichever you like more between Strong III and IV. Awaken Gift is also an option since Robin cannot build the gauge naturally.
Skill | Hero | PC | AI |
---|---|---|---|
Astra | Ryoma | M | M |
Luna | Chrom | M | M |
Trample | Camilla | M | M |
Armored Blow | Tiki | O | – |
Pass | Lyn | O | – |
Mag +10 | Leo | O | O |
Str + 10 | Lissa | O | O |
Skill +10 | Takumi | O | – |
Solidarity | Robin | O | O |
Dracoshield | Corrin | O | O |
Luck +20 | Celica | O | O |
Def +10 | Hinoka | O | O |
Potent Potion | Rowan | O | O |
Astra (Ryoma), Trample (Camilla), Luna (Chrom)
Armored Blow (Tiki), Pass (Lyn), Mag +10 (Leo), Str +10 (Lissa), Skill +10 (Takumi), Solidarity (Robin), Dracoshield (Corrin), Luck +20 (Celica), Def +10 (Hinoka), Potent Potion (Rowan)
Luck +20 (Celica), Solidarity (Robin), Dracoshield (Corrin), Potent Potion (Rowan), Mag +10 (Leo), Str +10 (Lissa), Def +10 (Hinoka)
In my opinion, Robin is one of the most powerful characters in the game once they get their hands on Astra. All they truly lack is a mount, and their Defense and Luck are admittedly shaky. Their matchups are neutral at worst, and whether as a Vanguard, Support, or AI unit they do pretty much everything you need them to do. I seriously cannot overstate how powerful their fully charged C1
is, especially with how quickly it charges. Give Robin a flying buddy to help them get around and they do work.