Stat | Value |
---|---|
HP | 958 |
Str | 15 |
Mag | 182 |
Skl | 107 |
Spe | 118 |
Lck | 159 |
Def | 42 |
Res | 144 |
Linde has a pretty fantastic stat pool, sporting a ton of Luck and extremely high Magic. Her other offensive stats are solid, sans Strength, and her Resistance is similarly good. On the physical side, she’s made of paper, but that’s standard fare for a mage.
After Promotion
Aura: no 7th slot, True Power/Divine Favor in 8th
Quick Wit: Adds 50% into the Awakening gauge after breaking a yellow stun gauge. Does not work in Awakening mode.
None
Mag/Res/Lck (+5 if A/A+, otherwise +3)
C1
(0-49% charge): Linde fires a handful of small balls of light forward that do negligible damage. Looks kinda cool but ultimately useless.
C1
(50-99% charge): Linde fires a laser forward that exposes a white stun gauge on any officer hit. Somewhat useful, but fully charged is much better.
C1
(100% charge): Linde conjures a large pillar of light and then fires three lasers forward in a triangle formation. All officers hit have a yellow stun gauge exposed. A fantastic skill that is Linde’s main source of DPS.
C2
: Linde conjures a pillar of light that launches enemies. A good way to start breaking white stun gauges if need be.
C3
: Linde conjures a tornado directly in front of her. This is a fairly decent short-range crowd clearer. The animation is much quicker than C5
or C6
, but the damage and range is far lower.
C4
: Linde conjures a short line of ice spikes which explode after traveling a short distance. This combo looks pretty cool, but I don’t care much for it. The AoE is small and the range isn’t terribly large either. It’s an ok crowd clearer, but Linde has a lot of good crowd clearing options.
C5
: Linde calls down lightning all around her before firing a large lightning blast diagonally downward from above her head. This is Linde’s best stun gauge breaker, and is good at clearing narrow passageways.
C6
: Linde conjures three rows of fire that travel along the ground a short distance. Then, a large fireball begins to form above a series of small explosions. Finally, the fireball itself explodes, dealing a large amount of damage over a large area. This combo does some pretty respectable damage and is also her widest-range crowd clearer. It also fills the C1 and Warrior gauges very quickly.
My choices in bold, locked skills in italics.
C1
, C5
, and C6
are Linde’s strongest combos, so choose your favorite (or Rainstorm). Critical Focus is always a great choice, but if you’d rather not grind, opt for Tomebreaker or a second Strong skill instead. Being such a critical-focused character, Armor Strike is a no-brainer. Next, choose two Slayer skills. Mountslayer and Wingslayer offer the best coverage over areas Linde struggles with, but Dracoslayer is also a solid option. Finally, grab a 5k skill. As usual, Pair Up+ is the strongest one, but if you don’t have any on hand, Warrior+ and Critical+ are also solid choices.
Skill | Hero | PC | AI |
---|---|---|---|
Astra | Ryoma | M | M |
Luna | Chrom | M | M |
Luck +20* | Celica | M | M |
Trample | Camilla | O | S |
Armored Blow | Tiki | S | – |
Pass | Lyn | O | – |
Lethality | Niles | S | – |
Quick Wit | Linde | S | – |
Solidarity | Robin | O | S |
Awakening | Lucina | O | – |
Dracoshield | Corrin | – | O |
Lone Wolf | Navarre | – | S |
Live To Serve | Lianna | – | O |
Astra (Ryoma), Luna (Chrom), Luck +20 (Celica)
Trample (Camilla), Armored Blow (Tiki), Pass (Lyn), Lethality (Niles), Quick Wit (Linde), Solidarity (Robin), Awakening (Lucina)
Trample (Camilla), Solidarity (Robin), Dracoshield (Corrin), Lone Wolf (Navarre), Live to Serve (Lianna)
In terms of stats, Linde outclasses all of the vanilla mages in terms of raw power. Her moveset has a large focus on AoE effects. This makes it very easy for her to build her C1
gauge and eviscerate her enemies with critical hits. She is an outstanding unit, and I strongly recommend using her, especially if you prefer her moveset to that of the other mages.