Stat | Value |
---|---|
HP | 852 |
Str | 107 |
Mag | 47 |
Skl | 135 |
Spe | 144 |
Lck | 144 |
Def | 62 |
Res | 118 |
Azura is, essentially, a walking Pegasus Knight in terms of stats. Her excellent Luck and Skill are basically all she needs to be a powerhouse offensively. Her strength is on the low end, but with a fully awakened Blessed Lance (or even a 5 star Hero Lance) that doesn’t matter in the slightest. Her defense is poor even at max level, so be careful when facing physical enemies.
Blessed Lance (Beastslayer in 7th slot, True Power in 8th)
Amaterasu: When unit is the vanguard of a pair up, the support heals slowly over time.
Never
None
Str/Skill/Speed (+5 if A/A+, otherwise +3)
C1
: Azura sings, granting all allies within a large radius Awakening and Warrior meter. The amount of meter granted increases based on how full Azura’s special bar is. At maximum charge, Azura gives her allies one bar of Warrior meter and 1/3 of a bar of Awakening meter. The bar charges by attacking, and using specials will fill this bar, unlike other similarly charged C1
s. This is a wonderful C1
, up there with the best of them. In my experience, it has two major uses. The first is Tiki. By pairing up Azura and Tiki at the beginning of the match, you can bypass Tiki’s poor earlygame by feeding her meter until she can transform. The other is dual specials. Azura can constantly feed her ally special meter, meaning every special can be a dual special should you so choose.
C2
: Azura twirls her lance overhead and then swipes upward, causing a vertical spout of water to launch enemies. It’s nice to have a launcher, but it’s not strictly needed since Azura’s basic string naturally juggles.
C3
: Azura spins in place, causing a whirlpool to form around her, and then slashes diagonally downward. It’s your typical short range crowd clearer, but unlike most other C3
s it isn’t too spammy, even with Astra.
C4
: Azura sends a stream of water forward from the tip of her lance for a few seconds, and then slashes diagonally. This combo reveals the stun gauge of any opponent that doesn’t have WTA over her. This is pretty much the same combo as Xander’s C4
, and like that combo, it’s only really good for opening gauges.
C5
: Azura twirls her lance overhead and slams it on the ground, shooting a wide wave forward that travels over a moderate distance. This is Azura’s longest range attack and is very useful for breaking stun gauges and clearing narrow passageways. It’s also quite good at destroying yellow stun gauges.
C6
: Azura chants a familiar tune, conjuring a large whirlpool around her that does significant damage to enemies hit. This is one of the best ways to charge your dance gauge and is all around a very powerful combo. This is Azura’s go-to combo for breaking white stun gauges.
My personal choices in italics.
Blessed Lance
C6
is Azura’s most powerful combo, while Rainstorm gives her a boost on her basic string. Azura benefits pretty hugely from Pair Up+, as she should be constantly feeding meter to a paired ally. Breaker skills are generally more powerful than Antitriangle, though you could choose to shore up a neutral matchup with a Breaker skill and run Antitriangle in the 6th slot. Armor Strike is a risky skill, but the increase in damage on powerful targets is pretty huge. If you aren’t a fan of Armor Strike, Antitriangle is an alright alternative (do not run Axebreaker with Antitriangle though). Finally, Fury Builder is rather useful if you plan on playing as Azura for the entire stage. Otherwise, whatever combo skill you didn’t take at the beginning.
Skill | Hero | PC |
---|---|---|
Astra | Ryoma | M |
Luna | Chrom | M |
Trample | Camilla | M |
Luck +20 | Celica | M |
Armored Blow | Tiki | S |
Pass | Lyn | O |
Lethality | Niles | S |
Counter | Orobo | O |
Solidarity | Robin | O |
Dracoshield | Corrin | O |
Awakening | Lucina | O |
Aegis | Xander | O |
Pavise | Frederick | O |
Astra (Ryoma), Luna (Chrom), Trample (Camilla), Luck +20 (Celica)
Armored Blow (Tiki), Pass (Lyn), Lethality (Niles), Counter (Oboro), Solidarity (Robin), Dracoshield (Corrin), Awakening (Lucina), Aegis (Xander), Pavise (Frederick)
Do not run Azura as a green square unit. Her major strength is in her C1
, which she can’t use as an AI unit. If you want an AI controlled infantry lancer, use Oboro.
Azura is a great all-around unit. She can fit a support or offensive role depending on player preference, and sports a well balanced moveset with decent options for most situations. Her C1
has fantastic utility and can be used either to boost her own damage output or enable her allies. Having Beastslayer for free, while not the ideal slayer to have, gives her some versatility on her weapon build as well.